Project Zomboid gets glorious and messy fast — a big mod list, a persistent map that never resets, and a server that has to hold it all together for weeks. I run it on dedicated EU hardware, get your Workshop mod list installed and load-ordered, and back the map up off-site so one bad horde night doesn’t end the run.
One person, one overpowered machine in Germany, and your server treated like it matters.
Send me your collection and I install every mod and its dependencies in the right order so the server actually boots — the bit that trips most people up.
Big apocalypse energy. The top plan runs 32 players on a persistent map with RAM reserved just for you.
Your world carries on for as long as you want it to, with off-site backups so a save-corrupting crash isn’t the end of the story.
Every plan includes full setup, dedicated RAM and daily off-site backups. No setup fees.
Prices in EUR, billed monthly via Stripe. Add-ons (Plugin Management, extra backups, Discord bot, custom domain and more) can be bolted on or removed anytime from your dashboard.
"Managed" isn’t a marketing word here. It’s the actual deal: you run the community, I run the server.
Your server is live within 15 minutes of payment and configured properly within 24 hours — you never touch a config file or a command line.
Your plan’s RAM is reserved on the physical machine. No overselling, no pooled memory, no mystery lag when a neighbour spikes.
Automatic backups every day, pushed off the box for disaster recovery. Want a restore? Give me a timestamp.
The server is watched around the clock and restarts itself if it falls over — usually before you even notice.
One person runs this, and that person answers you. No ticket tiers, no script-readers, no bot fobbing you off.
Month-to-month. Leave whenever you like from the dashboard, keep your save, no exit interview.
Yes. Send me your Workshop collection and I install every mod plus its dependencies in the correct load order so the server boots cleanly — which is the part that usually breaks self-hosted PZ servers.
Up to 32 on the top plan, with 12 and 20 players on the smaller tiers, all on dedicated RAM.
Yes. The map is persistent for as long as you keep the server, and it’s backed up daily and pushed off-site so a bad crash doesn’t cost you the run.
Pick a plan and your Project Zomboid server is online within 15 minutes — set up properly, not dumped on you.